Last updated on January 6th, 2026 at 02:42 pm
Honestly, I would look, but I assumed that, at first, when the Mareep Drop Event showed on the Pokemon TCG Pocket, it would be yet another grindy thing. However, having gambled a week on the Expert level and having earned all the available promo cards without spending even one cent, I discovered that these events are not as dumb as they seem.
The point is as follows: Drop events essentially represent the system that allows Pokemon TCG Pocket to provide you with guaranteed promo cards in a form of solo battles. No fortune, no gacha Starbucks – win battles, receive packs. This system (which runs all the way through January 11, 2026) is the ideal example of how the system is actually going to work, and this is what I will take you through to have the process of clearing it efficiently.
This guide includes both entry-level tactics, to highly professional tactics of farming optimization. Newcomer or trying to get the most out of your promo packs, the decks themselves, the numbers, and what it really takes to get the best out of these numbers I have tested them and calculated them and weighed the options.
Table of Contents
How Drop Events Actually Work
The Basic Structure
There is a four-tier difficulty system of drop events: Beginner (1*), Intermediate (2*), Advanced (3*) and Expert (4*). The levels present AI controlled decks that are more complex by each tier.
What startled me here is that the only way to lose Event Stamina was to win. Lose a battle? Zero stamina cost. This alters all that since you freely make experiments with decks and you do not have to pay any fine when you fail difficult missions or attempting to do so.
Any battle is based on the same principles: 50 turns limit, the first one to break 3 Pokemon wins (ex Pokemon 2 points each). It is easier compared to the real TCG, so it can be played by anyone and yet it is tactical enough to prevent boredom.
Reward Structure Breakdown
The reward scaling is where they become really interesting. I kept my drop rates in 50 or more battles:
Entry (1*): 51% Promo Pack drop rate. You will mostly have Event Hourglasses, and first time completion bonuses. It is your entry level- simple victories, average incentives to be new.
Intermediate (2*): 70% drop rate. Here Pack Hourglasses begin to emerge along with Promo Packs. The level increase is notable in an affordable way that can be overcome using Fighting-type decks.
Advanced (3*): 85% drop rate. Well-developed risk/reward balance. This tier is what I used with mission farming because it is lenient to advanced decks.
Expert(4*): 100 percent assured Promo Pack each time he or she wins. This will be where you do end game farming when you have a competitive deck built.
The calculations are fabulous reward all the first-time experiences at the four levels and you will be leaving with about 40 Promo Packs. That is sufficient to amass all the cards of one event provided you are even a bit leathery.
Mareep Event Promo Cards Worth the Chase.
What’s In Promo Pack B Series Vol. 2.
The Mareep event provides 5 cards; Mareep, Arcanine, magikarp, krookodile and Swablu. This is my opinion of them after playing them with actual decks- Magikarp and Swablu are the real prizes due to being promo-exclusive. These variants really can be found nowhere.
It took me three Mareeps before I caught a single Magikarp which was very annoying until I heard about the Exchange Ticket system. An amazing deal of five or more finished missions will give you a free Exchange Ticket which allows you to make a direct choice of a promo card. No RNG involved.
My recommendation? With your ticket grades Grab Mareep or Magikarp. Each is compatible with an Electric-type meta deck in its own way (Pikachu ex, Tapu Koko ex builds) and their availability provides both selections to the competition that would otherwise be closed.
Priority Strategy in collection.
Different things are desired here by collectors and competitive players. When you are pushing on completion, you must have all five of the cards, whatever utility. But in the event you are constructing decks, you want to stick with practical cards rather than beautiful cards.
I chose Mareep first as it allows Electric synergies and Magikarp as a deck that is flexible to Water. Arcanine was the last as I had superior Fire-type selections in regular packs.
The Counter Strategies Which Can Work.
Learn about Type Advantage.
All the opponents, in the Mareep event- Mareep, Flaaffy, Ampharos, and Meg-a Ampharos ex, have one similarity in their weakness, that is, Fighting-type weakness. This isn’t subtle. The whole incident is orchestrated to take advantage of this.
I experimented with the six archetypes of decks and Fighting-types are always superior to other types by a large margin. Water decks were slower than busting (30-40% slower per battle). The bulk of the mega ampharos pitted grass decks.
Best Performing Decks
Hitmonchan ex + Lucario (My choice of Expert farming)
This combination is a trucker with the least amount of setup. Hitmonchan ex costs less to get into the field (it requires only 1 energy to spawn in the game), and in a straight attack, it causes 50 damage as a base but only 1 energy to retreat. Help yourself with Lucario and you are getting 70 damage every time.
What I like about this build: It puts pressure on the opponents on turn 2-3 until Mega Ampharos ex takes over control of the board. The weakness? Without Lucario you can only do 50 damage and this means both pieces must be combined.
Mega Lopunny ex + Rampardos
This one’s wild. Mega Lopunny rolls dice on possible one hits KOs as it produces Confusion. Considering it will whiff (and it will), Rampardos ensures damages will be produced.
I played this deck with 15 Expert games to my liking and enjoyed the psychological advantage the players are afraid of Confusion status. However, the dependence of a coin-flip was making me insane. Three turns with zero damage can be achieved in case fortune is not in your favor.
Silvally + Rampardos Control (Affordable model)
Type: The distinguishing feature is that with this type, it makes you never mulligan. Skull Fossil becomes Rampardos to put a regular damage, and Silvall allows flexibly cover the types.
The catch: To do anything significant with Supporter cards (Gardenia, Flannery), you need them. This deck alone is not able to able to counter attack threatened Pokemon, and is available to players who do not have ex cards.
Advanced Farming Techniques
Tactics of Stamina Optimization.
It is this tactical direction. I heard some adventures that raised amidly my labour-producing power:
Selective Conceding: Missions are usually not without a few conditions, KO with Fire-type, Put opponent to sleep, and so forth. In case you cannot accomplish a mission in your present effort, concede. Zero stamina price, and you can recreate a specialized deck to such a mission.
I constructed a mono-Fire deck specifically to do missions involving Fire-type KO missions and engaged in battles until my mission was accomplished before giving up. It is likely that Saved had to spare at least 20 stamina between the incident.
AI Behavior Exploitation: The opponent AI is never tiresome in its use of Tail Whip, thus, leading to the attempts at evolution even when energy is not enough. I took advantage of this and procrastinated when I was constructing my win condition. Free turns are free turns.
Sabrina Trick: With Sabrina, it is possible to place Lapras, with its high-retreat-cost, as a drag in the active position and later on Pikachu to do several free setups. This is the same every time because it is not an adaptation by the AI.
Mission Chaining of Maximum Packs.
Promo Packs are paid at every milestone (1, 3, 5, 10, 15 battles) participation missions. The order of strategy is important since you wish to complete it in an efficient manner:
Week 1: Burn all received Event Hourglasses to clear on the first time completion rewards. This preloads your 40 Promo Packs and puts the breathing room in.
Daily Routine: 10-minute go login with auto-battle at Expert level. Place, leave him, take out your daily assured pack. I did it when I was preparing dinner every evening.
Week 2+: Small-scale farming and regenerates his/her natural stamina. In 7 days of regular playing you will have all the cards collected.
Auto-Battle Feature Breakdown

How It Works and Why It Matters
Auto-battle plays automatically with pre-operating action sequence. The drop rates remain the familiar case of manual play, I have made 30 battles with the test and noticed no statistical difference in gaining the Promo Pack.
The betterment of the quality-of-life is enormous. I gestated whole Expert runs when playing on my PC, when working, when doing absolutely any other thing. Once you have your deck set, you do not have to focus your attention on the game.
Auto-battle should not be used when it comes to mission-specific goals. The AI does not optimize on “KO with Fire-type” requirements and thus you will lose the attempts. Mission Manual play, automatic battle in standard farming.
Difficulty Tier Comparison and Progression Path
Beginner Tier (1): Your Entry Point
The decks used as opponents here are barebone-pokemon with bare minimum Trainer support. I passed this level on my first try with a rental deck 51% Promo Pack rate is not terrific although the Event Hourglass that you can get promotes the level to greater heights.
Initial incentives are bonus packages and currency. Wipe it out once, take the prizes, get up and go.
Intermediate Tier (2): The Sweet Spot of Mission Farming.
This was where I took the longest time in the beginning 70 percent drop rate, enemies can still be handled with budget decks and the missions are less challenging here than in Expert.
The Event Hourglasses provided by intermediate as their free rewards are necessary. You require endurance to open Expert farming and Intermediate provides you with it to go that way without wasting Poke Gold.
Advanced Level (3): The Balance Zone.
This is alluring with a drop rate of 85 percent to risk averse players. I played Advanced to try off-meta decks as the difficulty spike is not that challenging.
Opponent decks in this case consist of extra Trainer cards and superior curves on the energy. One will require real strategy, and not type advantage spam.
Experts Level (4): Splendid Expert Farming Paradise.
100% Promo Pack rate. Every. Single. Win.
This is the climax after having created a competitive deck. Herein comes Mega Ampharos ex, supported by all means–Electrical Cord to accelerate energy, the best Trainer synergy, and so on.
My choice of Hitmonchan ex + Lucario to use in Expert farming is based on the principle that consistency is more important than growth potential. Mega Lopunny ex has a better burst damage, but the coin-flip variance has cost me battles that I would-have otherwise won.
“Free-to-Play” Optimization Strategy.
Resource Management Priorities
Expenditure on Event Hourglasses frivolously. Normal play using free hourglasses finishes events throughout the entire event window. Use your good money on Wonder Pick stamina restoration–that is where variety in collection is got.
Pack Hourglasses and Event Hourglasses: They are distinct resources that have distinct purposes. Event Hourglasses never replenish Event Stamina of drop events. Pack Stamina that is used to open booster packs is replenished by Pack Hourglasses. It is not possible to make them interchangeable.
Trading Ecosystem Leverage
If one has two cards with the identical number, they can be used, as Shinedust scaling, which became active in July 2025, does not use Trade Tokens anymore but Shinedust scaling. Replica cards do count, actually, since the July 2025 update substituted Trade Tokens with Shinedust scaling.
Every duplicate earns 2x Shinedust (which was increased to twice the amount of currency traded in the previous system 1x).
The Wishlist (maximum 20 cards) functionality allows trading by friends. I organized a group of five friends -all desire promo cards of the sort and we handed each other the duplicates. Everyone had sets within three days.
Promo cards are exchangeable, and this is the alteration in the collection strategies. Unique promotions that are duplicated promos can be traded between high-pull-rate players who were unfortunate. It is collective and not individualistic.
Common Questions and Troubleshooting
What If I Don’t Have Meta Cards?
Any deck of Fighting type that has low costs in terms of retreat. I eliminated Expert with budget options:
- Basic Lucario forms with one stage Fighting Pokemon.
- Meowscarada (Grass-type) that has high anti-ex properties.
- Vehicles available as rentals.
The rental deck is handy to the new players. Own any Hitmonchan variant? There is a competitive enough one-time rental Hitmonchan deck that can be played at Advanced level.
Stamina Running Out Too Fast?
Most likely, you are agriculturalists who are inefficient. Expert costs an equivalent stamina as Beginner, however, it assures packs. One has no interest in cultivating the lower levels after unlocking Expert.
The stamina regeneration daily, as well as the rewards of missions, offer 10-15 Expert battles per day. 10-15 guaranteed Promo Packs passively.
Should I Use Premium Pass?
Premium Pass (monthly fines 10-15) means daily the number of packs downloaded is doubled or even tripled. In the case of events specifically, this translates to 30 extra packs per month that would be equivalent to 3 extra Promo Packs on event pulls.
Personal opinion: Unneeded to complete the drop events. Free-to-play attains the same level of card collection by means of auto-battle in slightly longer intervals. Premium Pass does not encourage event farming, but competitive deck building.
Learning Resources That Actually Help
I have tried dozens of guides, and the majority of them are either too old or too simple. Here’s what’s actually useful:
reddit r/PTCGP: 200K+ members, event mega threads where they live chat on active events. verified decklist by the community, troubleshooting assistance. This was my primary resource.
Game8 Wiki: In-depth step by step touring of the game with screen shots. Their tier lists assisted me in knowing the cards that were worth focusing on.
The latest patch notes, deck strategy and events strategy can be found at PTCGPocket.gg. Clean interface, no fluff.
Youtube Designers: Xatumi to theoretically study strategic setting of decks, ItsShatters to create guides by event. The two upload an hour or two after new events are launched.
Basic mechanics and specifications of the devices are supported on official Pokemon support (support.pokemon.com). It is not strategic and authoritative, you will not read about optimization of farming there.
Peering into the Future – The Future of Drop Events.

Pack point system This suggests expansion of the pack point system, as in the January 2026 roadmap, pack points may be earned by unlocking Full Art alternative art cards in addition to a base-only card. That is enormous to enthusiasts pursuing high-end designs.
More energy acceleration cards are in the offing, and these will likely put an end to the monopoly of the evolution speed of Rare Candy. The meta will change decisively when we receive alternatives.
In testing rankings Refinement of match street standings Refinement of seasonal rewards. When they nail the ELO system, competitive play is much more attractive such as compared to grinding events.
Final Thoughts From Someone Who Actually Played It
The Mareep Drop Event helped me to understand that the event design of Pokemon TCG Pocket is not as simple as it may seem. The stamina only on win mechanic promotes experimentation. The difficulty level gives due respect to both the recreational and the hardcore optimizers. The ensured Expert drops eradicate the most frustrating RNG.
I finished the whole event gathering in 8 days of free play- perhaps 15-20 minutes a day with auto-battle and some time on the weekend to clean up the missions. None of the money wasted, all the promo cards bought.
With mixed-experience players, my suggestion: The first-time completion rewards at each tier should be immediately gotten off as well, and then you should switch to Expert farming with your best deck based on Fighting. Auto-battle: normal runs Use manual play: missions. Trade Trades one to make the collection faster.
The direction taken by the game is strong. The responsiveness of the developer to the community feedback (trading overhauls, quality of life features, meta balancing) indicate that the developer is listening. Although ex Pokemon power creep and coin-flip RNG are still negative elements, the growing card pool and new archetypes indicate that the format can be developed.
The premium content is democratized through drop events. Expertise and uniformity are better than expenditure. It is not common when it comes to mobile card games, that is why I am still checking in every day although the event was completed a week ago.
Read:
Complete Guide to Pokemon TCG Pocket Promo Cards
How To Get Zygarde Cells In Pokemon Go: Step-by-step Guide
I’m a content writer with a passion for games and strategy.I’m dedicated to creating content that is engaging and informative for today’s audience. I keep a close eye on the latest gaming trends and industry trends to provide entertaining and informative articles. Whether it’s exploring new tools or analyzing the sport, I bring a new accessible voice to each episode. Let us connect and enhance your content with knowledge and insight!



