Complete Guide to Pokemon TCG Pocket Promo Cards

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Last updated on January 6th, 2026 at 02:42 pm

Mmm, I am going to be candid about this – the first install that I did in November 2024 was in order to download Pokemon TCG Pocket, and at that time I believed that sometime a promo card is a fancy selection of regular cards. Boy, was I wrong. Posing for months in hunt of these items with events, wonder picks and premium missions, I came to the conclusion that promo cards are nothing short of the soul of the collection economy of this game.

They do not play stronger than ordinary cards (fortunately, it is not pay-to-win), yet they possess this prestige matter. Varied art, scarcity, and that delicious feeling of scoring one after placing grind consecutively on the event two weeks.

This is a guide that I would have liked to be told on the first day. Whether you get fresh or you have been playing since the beginning, I am breaking down the entire promo system- how you get them, what they are valuable and which approaches actually work to get them without depleting your resources.

Why Promo Cards are so Special (And why everyone wants one)

The following is the gimmick: promo cards are cosmetic varieties of regular Pokemon cards and Trainer cards. There is a promo fight Pikachu that fights no different than a regular Pikachu, different mechanics, no difference between them at all. Why then does everybody run after them?
It is all about flex and the art.

The promo cards have alternate artwork also unavailable in the actual booster packs. They are of the Promo-A series, and currently there are more than 80 varieties of promo cards in circulation (again, doing a lot of heavy lifting here on that in a moment).

The genius behind this game was that promo cards are completely cosmetic. Missing out on them can do you no serious disservice but collectors and completionists are driven by that urge to own all of them. It’s Pokemon, after all. The rule of gotta catch em all still applies even in a card form.

The Rarity System Explained

Promo cards are available in the same rarity as normal booster packs:

  • (1 Diamond) – popular trainer cards such as Potion, X Speed. These are your bread and butter support cards that do have competitive play.
  • to (2-4 Diamonds)- rarer and rarer Pokemon and trainers. The majority of event promotions belong to this category.
  • to (1-3 Stars) – Premium rare cards. Paintball Think Moltres EX, Darkrai EX, Ultra Necrozma EX–the cards that make others stop scrolling through your collection.
  • (Crown Rare) – The holy grail. Almost no, beautiful art, biggest possessions.

The rarity is significant since it influences the amount of effort you are going to spend to acquire every card. A 1-diamond Potion? Two shop tickets. A 3-star Moltres EX? You are viewing a Premium Pass membership and mission killing.

To further analyze the actual impact of these tiers on your collection strategy, our Guide, Rarity Tiers Explained: Diamond, Star and Crown.

The Six Ways to Get Promo Cards (In Decreasing Accessibility)

I have tried all the approaches in the last year, and the methods are not formed equal. The whole dispatch is as follows, beginning with the simplest.

Shop Tickets (Permanent Access)

What it is: Accent? Free money by simply playing and winning the game.
Mechanism: Go to the in-game store, visit the Shop Ticket area and purchase trainer cards at a cost of 2 tickets apiece.

Cards in circulation: Potion, X Speed, Hand Scope, Pokedex, Poke ball, Red card, research of professor.

This is your safety net. Shop tickets can be earned through various mission rewards received after completing missions, receiving a “thanks” when someone picks your Wonder Picks, and tutorial rewards. I make approximately 10-15 tickets per week with only playing around.

These cards are not fancy, they are trainer support cards. The thing is, though, that these are indeed useful in competitive decks. Professor Pope ball is played in virtually every meta deck, so getting the promo options comes in handy as you get useful cards in addition to the alternative image flex.

My take: Start here. You need to knock out all seven promos and all the trainer before literally thinking about grinding events. And these are ensured, reliable, and genuinely practical.

Advanced Players Guide (One-Time Missions)

What it is: An in-game guide that most players entirely overlook.
Location: Battle tab – Guide – scroll down to Advanced Players.
Mechanism: Pass through seven easy missions (add lots of energy, play a new item complaint, use one of the supporters, heal a Pokemon, attack a flaw, etc.) and receive free promo trainers.

This is what I did not learn until three months later since the game does nothing to point this out. It is simply a matter of performing basic game functions you would otherwise perform only in some format of a mission.

In stock cards: Shop ticket buses, with the following identical staple: Potion, X Speed, Hand Scope, Pokedex, red card, and others.

My impression: This should be done now, upon reading this guide. Lasts no more than 20 minutes, free and you will be walking away with 6-7 promo cards. Free money.

Login Bonuses and Event Missions (Periodic Rewards).

What it is: Promo cards distributed in order to turn up and do basic assignments.
Mechanics: You have to log in during special celebrations, finish easy missions, take your card.

Past examples:

  • Pikachu (New Year 2025 event)
  • StandardMay 2025Smoking Discovery Rayquaza EX (Special Mission May 2025)
  • Eevee (Mass Outbreak event)

These are the participation trophy promos. The game would love you to log in every day so they would offer some incentives in the form of exclusive cards every season or when there is new content.

The catch? They’re time-limited. You miss the event window and you just may well be forever afterwards. One indicator that the developers have alluded to re-runs, as of January 2026 no early event cards have been reinstated.

My take: Fratricidal-when you are playing at the game. Get calendar notifications of the announced events since FOMO is real with these.

Wonder Pick Events (Time-Limited Selections)

What it is: Turning collections of selected promo cards that can be obtained via a concept, the Wonder Pick system.
Why it works: Featured promo cards will be visible in Wonder Pick feeds at specific times, this time within 2-3 week event explosion. You are given five random cards on a pack to choose with the aid of stamina (or Wonder Hourglasses).

Past events:

  • Pikolino and Slasher (2026)
  • Manaphy and Snorlax (March 2025)
  • Togedemaru and Greedent (July 2025)

Wonder Pick is simply an improved slot machine. You are shown five cards, then you choose one and hope that the god of RNG will be on your side. Targeting cards you do not own are now displayed with more frequency when using the October 2025 anniversary update, and the interface is used to display the cards you currently have in your possession.

However, it is a 20 percent accuracy system at most. I have used 15+ hours of Wonder Hourglasses to get a single Manaphy. In some cases you need only one attempt to succeed, but on other occasions you will feel like throwing your phone away.

The best stamina management and community organizing ideas that actually work are disaggregated into our Wonder Pick Guide: Social Trading.

My recommendation: Pick the stamina picks first that have more than one card that you require. Do not use 1-2 stamina picks that have a single target card to waste premium resources use Pack points in that place instead.

Drop Events (Battle Rewards)

What it is: individual battle campaigns in which you do fight CPU trainers, rewarded with randomized promo cards.

Mechanism: To play, you must start by addressing progressive levels of difficulty in an event, and with every successful entry, you receive a Promo Pack A draw with random promo cards.

Past drop events:

  • Lapras EX (November 2024)
  • Venusaur (December 2024)
  • Blastoise (January 2025)
  • Cresselia EX (February 2025)
  • Rayquaza EX (May 2025)
  • Ultra Necrozma EX (June 2025)

The thing is serious when it comes to drop events. A fairly advanced set is required because the opponents presented by CPU grow more challenging with progress. The fights on early levels are joke walks, whereas the fights at tier 4-5 demand real deck strategy.

The reward system is however generous. You draw the boosters of event-only Promo Pack A, drop rates are decent. My averages were 3-5 pulls per event with the featured EX card having an approximate 70% success rate.

These events last 2-3 weeks on average, and you will have lots of time to grind. The problem? Miss the event, miss the card. Permanently. That Lapras EX from November 2024? Still had not yet returned by January 2026.

You should take drop event optimization seriously and our Drop Events Guide: Expert Strategies contains all the parts of deck building, managing resources, and the maximization of the number of pulls per consumed stamina.

My opinion: If you want a complete set, you have to drop events. You must clear off your schedule when they drop, create the best deck you can, and grind. These cards don’t come back.

Premium Pass Missions (Monthly Subscriptions)

What it is: This is a subscription service that lets you get unique monthly promotion cards upon completion of the missions.
Price: Depends on the region, but costs around the $10/month USD equivalent.
Mechanics: Buy subscribe, do missions throughout the month with exclusive features, the premium, are available, unlocking the month, which will be featured in promotions.

Premium Pass promo schedule:

  • Moltres EX (January 2025)
  • Piplup (February 2025)
  • Darkrai EX (March 2025)
  • Sprigatito (April 2025)
  • Mimikyu (May 2025)
  • Zeraora (June 2025)
  • Tapu Koko EX (July 2025)

Premium Pass also allows three pack openings per day as opposed to 2, which is actually the larger long-lasting value. But those monthly industry deals? That’s the hook.

Here is what nobody informs you about: you must actually accomplish the missions throughout your subscription month. It’s not automatic. Missing the missions, you have actually paid 10 dollars to be able to open the packs quicker.

Moltres EX, Piplup, and Darkrai EX are what I specifically subscribed, and these were the three-month ones (January-March 2025). Took the three, and then abrogated at the hands of April Sprigatito, which did not attract me. You may also be tactical in regard to the time you subscribe depending on the monthly promotion you really desire.

My opinion: Go for it because it is a collector card or because you really need the card of the month. No use keeping throughout the year except when you are a whale who take the added daily pack. She should put in colors first before committing.

Understanding Event Calendars and Meta Rotation

Something that came as a surprise: it is a game with a content schedule. Things do not occur accidentally, there is rhythm in it.

Monthly cycle breakdown:

  • Week 1: New expansion or significant content update.
  • Week 2-3: Drop event starts (mid-month usually)
  • Week 3-4 Wonder pick event occurs or atop drop event.
  • All the time: Subscriber-only Premium Pass missions.

Expansion history: There appears to be a 2-3 month expansion schedule. We have witnessed Genetic Apex (launch), Myth vault (December 2024), and Space-Time Smackdown (March 2025), and Mega Rising (October 2025) being the first anniversary.

Both expansions change the meta, which has an indirect impact on the promo card value. As Mythical Island fell, the Mew EX promo was far more topical since psychic decks were on fire. By the time Mega Rising was introduced, the older promos were a bit less fascinating since new chase cards had been introduced.

The latest Meta Snapshot (January 2026)

Complete Guide to Pokemon TCG Pocket Promo Cards

The meta at the moment is controlled by:

  • Pikachu EX decks (still)
  • Charizard EX variants
  • Mewtwo EX psychic builds
  • New dark types strategies using Darkrai EX.

Promo cards under actual competition play:

  • Study of Professor – Staple in each deck literally.
  • Poke ball – Universal search card.
  • Moltres EX – Accelerator of fire deck energy.
  • EX – Darkrai strategies Dark-type strategies are anchors.

Most promo cards, though? Pure collection value. They practically speak the same language, and thus the competitive market does not make any difference between promo and standard printings.

To see what promo cards are good now, and what ones have a meaningful impact on the competitive game, see our webpage on the Best Promo cards of 2025: Meta Tier List.

Drop Rates and Collection Reality Check

Speaking of numbers because this is where expectations are matched with reality.

Rate of free-to-play packing: 2 packets a day = 60 packets a month.
Premium Pass opening for a pack equal = 3 packs equal 90 packs total per month.
Wonder Pick stamina: heals itself at a rate of 1 stamina every hour = 24 stamina per day (enough stamina to have between 4- 6 picks by cost)
Single Weekly Tickets: 10-15 shop tickets (regular play)

This entails the following in practice:

You have 60 mouthly pack openings, and you are earning about 300-400 Pack points each month (with pack fortune). This is sufficient to direct-purchase perhaps one high-rarity card per month using the spark system.

Wonder pick stamina will allow 120-180 picks per month, with the 20 percentage point success rate in mind. You can reasonably expect 24-36 cards per month by joining Wonder Pick provided that you are choosy about what you pick.

Drop events issue 15-25 event pack pulls throughout their 2-3 weeks of operation, with featured EX cards dropping at a rate of about 15-20 per cent per pack.

The numbers of completing the 80+ promo cards:

At an assumed aggression of event attendance, selective use of Wonder Pick, and regular Shop Ticket expenditure, a totally free to play player requires 12-18 months to acquire all available promo cards. That is provided they have not missed any events that have a time limit.

Miss a drop event? Add 2-3 month of cards missed (waiting till they potentially re-run although it might never happen).

The Premium Pass holders reduced that time period by half because of faster pack speed and special monthly offers.

The Resource Scarcity Game (And How to Win It)

It is resource management where good collectors and unsuccessful ones part ways.

Your finite resources:

  • Pack openings (2-3 daily)
  • Wonder Hourglasses (make money by doing missions and events)
  • Shop Tickets (10-15 weekly)
  • Whereas Adobe Dome stamina (30 hourly regeneration)
  • Pack Points (add up every time a pack is opened up)

The rules that I learned the hard way, the golden rules:

Rule 1: Never chase duplicates. You already drew a card, then you can use the stamina of Wonder Pick in vain on other copies, except when you are expressly making flair cosmetics. Attend to cards that you are not in possession of.

Rule 2: Do not focus on the backlog but current events. That Lapras EX you were going to get in November 2024? It’s gone. Do not think about what happened yesterday, but today.

Rule 3: Hide Wonderglasses of high value targets. My own reserve is never less than 10-15 hourglasses. Whenever a must-have offer is presented in Wonder Pick, I will be willing to invest resources on hand.

Rule 4: Surgical use of Pack Points. There is no need to buy the first expensive one you come across. Find the strongest missing card highest on your priority list, do a card calculations and save until you can direct buy.

Rule 5: Trainers only Shop Tickets. Do not use Shop ticket on ordinary cards that you can draw by packing. Use them on trainer promo cards that are competitive.

The Everything has changed with the Anniversary Update.

In October 2025, Pokemon TCG Pocket was one year old, and the developers announced four huge features that transformed the process of collecting promo cards radically.

The Share Feature

This is huge. You are now allowed to send one rarity card per day to all your friends, and to get/receive one common card each day through your friend network.

However, sharing is not permanent, as in trading, you do not lose the cards forever. This would provide a daily catch up mechanic to new players or people who do not have certain commons/uncommons.

I created a circle of friends consisting of 30 people who play. I scroll through my missing cards every single day, determine what I need and then make arrangements with friends who have extras. I have done, so far, likely 20 plus promo cards this way since October.

Trick: Find community Discord servers and engage in socialization with people who are at the same level of collecting collections. Synchronize daily shares in a mutual way. The effect that this has is almost game breaking.

Expanded Trading Eligibility

Trading has changed to 2 and Shiny 1-2 rarity cards, as compared to the original – and 1 limits.

This resulted in a lot more trading opportunities among the collectors of higher-end promos. Now you are able to trade and negotiate advanced deals with high-quality cards and the feeling that you are emptying your collection possibilities.

The source of expansion selection is also ingenious, in that, should you have registered a card when playing across expansions, the selection of the version will allow you to choose which version you desire to trade with, which provides you with the advantage of flexibility in the negotiation.

Wonder Pick Targeting Improvement.

Two changes of quality of life that do not seem immense but entirely changed my Wonder Pick strategy:
To start with, cards that do not belong to your collection by the latest expansion seem much more prominent in your Wonder Pick feed. The algorithm actively brings holes in your portfolio.

Second, the ownership of the card is shown now on the top of any Wonder Pick. You will never again have the memory of the mind or the switching back to your collection in the middle of the pick to see what you have already had.

These modifications all reduced my wasted strength by far, presumably, 30 per cent. I am actually hitting collection gaps, as opposed to pick and hope.

Automatic Flair Generation

Starting with the Mega Rising expansion, ten card duplicates will be earned automatically providing flair cosmetics.

Mechanical duplicate exchange and shinedust expenditure were needed before. It is now automatic and your cards are safe and you have no currency pressure.

This is important since it will eliminate the do I keep collecting duplicates or spy on other things? decision paralysis. The game treats cosmetic based progression as passive as you work on collection completion.

The Dark Side: Challenges New Players Face

Let me be honest with you- Starting in 2026 is no better than starting at launch.

Challenge 1: The Missed Event Problem.

Approximately 70 percent of current promo cards were those of time-limited events which have ended. Lapras, EX Venusaur, Blastoise, early Wonder Pick exp-oxygenated.

The developers also continue to state that a re-run is under consideration, yet, there is zero tangible schedule. In real world, suppose that irretrievably missed events correspond to recovered permanently missed cards.

Strategic policy of new entrants: Take the backlog as a given and concentrate on the present/future action. there is no use of changing the past, but you can conquer all the things that will happen since now.

Challenge 2: Struggle With Scarcity of Resources Greater Hardship.

Months were spent amassing resources by early players. You get a blank canvas where you have to compete against 12+ month collections.

Those 60 monthly free packs? That’s 720 total packs in a year. Launch players had had their time. You haven’t.

New player approach: Hyper-focus resources. Choose one to expand and at a time such as promo card hunting. It is too thinly stretched to attempt doing all things at once.

Challenge 3: The Wonder Pick Lottery Challenge.

The 20 percent rate of hits in Wonder Pick is reasonable until you have lost 15 hits in 15 picks.
The calculation does pay off in the long run, but the variance in the short run can literally kill your spirit. I have witnessed rage-quitting because of already spending 20+ Wonder Hoursglasses trying to get one Manaphy promotion.

New player policy: Miche, our Wonder Pick optimization guide, piously. Any 1- 2 stamina picks should be avoided. Committing resources to important stamina symbols and multi-card pickups with many cards you require is only prudent. Single-target hunting should be done by Let Pack Points.

Challenge 4: Premium Pass FOMO

You miss a monthly exclusive offer every month that you do not subscribe. That stress on able to sustain subscriptions forever is a fact.

However, the fact is that you do not have to buy all the Premium Pass cards. I have not missed the half monthly promotions, and I have no regrets about them.

New player strategy: Consider each monthly promo on its own. Sign up to the cards that you actually desire (Moltres EX, Darkrai EX, Tapu Koko EX) and skip those months that you are not really interested in.

Best strategic subscriptions in lieu of the years round subscriptions.

Challenge 5: The Wall that Looks like Another Wall.

No double protection in opening packs. This will be 2 or 3 copies of the same card at once in a single ten pack streak.

It is devastating when you are chasing more particular businesses. I have opened 40 plus packs of one season and not landed on my chase card, and received five duplicates of the card I already had.

New player strategy: New Pack Points Your Insurance Policy. Each pack will give out points to ensure purchases. It is more gradual yet it takes away luck.

The Free Learning Resources That Do Work.

The community has developed unbelievable bodies of knowledge. Here’s what I actually use:

ptcgpocket.gg – PtcG pocket gold standard. Detailed newcomer instructions, Wonder Pick optimizer, currency system, combat. Responsive to the mobile, searchable, and up to date.

Game8.co – Radical game breakdowns. This is their beginner tips guide that is complete, it includes daily life, currencies, deck building, trade, battle systems with a plethora of tables and visual hierarchy.
The greatest promo cards

Pokemon GO Hub– Each card was sorted by purchase mode, precise needs, supply periods. Necessary to plan collection.

Official Pokemon Support FAQ – Authoritative responses to edge cases and technical questions. Explanations of the rules, market operations, ranked match mechanism.

PTCGP – Questions posing, strategy, and leak analysis forums on Reddit: r/PTCGP

Youtube personalities – Khasino, Verlisify, Trainer Hill. Visual demonstration and Meta analysis, sophisticated strategies such as God Pack Wonder Pick coordination, video instruction.

Combine these used servers – Community Discord servers – Real-time coordination of Wonder Pick optimization, friend network building, and discussions of event strategy.

Advanced Strategies for Serious Collectors

After acclimating yourself to the fundamentals, these strategies divide the hobbyists of casual collectors and those of completionists.

Strategy 1: Wonder Pick “God Pack” Coordination

This is the gray plan, or under cover strategy, no one formally sanctions but everybody is well aware of it.
The following is how it works: Friends Add 30-50 players. All parties concur that they will share only God Packs with one another (packs containing several rare cards/ EX). It is a filter of your Wonder Pick feed which only selects premium cards.

The mechanics are fully game legitimate features. The ethics discussion focuses on the question of whether this corresponds with the intended gameplay, or is collaborative optimization, which the developers have not expected.

I have tried the two approaches (playing in teams and playing alone). The rate of acquisition of the rare cards is enhanced or accelerated by the coordinated play by approximately 3-4 times in comparison with the random use of Wonder Pick.

Action plan: Participation in Discord servers of God Pack groups. Anticipate 1-3 weeks of undergoing the boarding process, since coordination instruction lays down the groundwork. Strict adherence to group rules to ensure quality of feed.

Strategy 2: Premium Pass Timing Optimization

Do not have year-long subscriptions. Sign up to the monthly offers that you really wish, and otherwise cancel.

I followed my expenditures during 12 months:

  • 3-month subscription to cards I truly desired: $37.50.
  • What would have spent keeping it open all year round: $120
  • Savings: $70

There are collectors who have permanent subscriptions of the three packs daily. With heavy collection completion that you are grinding out, that 30 complimentary monthly packs pays off. However, when you are picky when it comes to promo cards, strategic monthly subscription is better than spending continuously.

Strategy 3: Event Priority Matrix.

Not every event is of a similar value. Rank upcoming events by:

  • Rarity and desirability of promo card.
  • Competitive meta relevance
  • Collection completion gaps
  • The cost of the resource compared with the expected return.

Events with EX cards are better placed as compared to Wonder Pick events with common promos or uncommon promos. The metarelevant cards will be ranked above the cosmetic-only months as premium pass months.

I have a spreadsheet where I document the schedule of events, promotion releases, expansion launches. This will allow me to predict resource need a couple of months in advance and distribute stamina/hourglasses wisely.

Strategy 4: Trade Network Leverage.

The increased trading platform allows advanced completion policies of collection through friend networks.
Make contacts with 20-30 active traders. Follow up on what everyone requires and has. In case you draw copies of desirable cards, keep them to strategic trade, instead of turning them at once to flair or Pack Points.

Through trade relationships that I otherwise could not get into, I have filled in at least 15+ collection gaps by mere virtue of keeping a well-organized trading relationship.

The Reality of Pay-to-Win (Of Kind).

We should touch upon the elephant in the room though: Pokemon TCG Pocket does have pay-to-win elements in the fullness of collection completion.

Purchasers using real money receive considerably more cards via:

  • Dayly consumption of 720 Poke Gold = 120 more packs a month open.
  • Premium Pass unique promotions.
  • Exhaust the Wonder Pick: Wonder Pick Wonder Hourglass buys unlimited Wonder Pick.
  • Accelerated drop event grinding event currency.

A whale with spending of $100-200 per month takes 5-10x to achieve collections when compared to free-to-play players.

but and it is essential competitive construction of decks does not involve full collections. The meta decks can be constructed using normal cards. Promotion cards have no mechanical benefit.

It is indeed, a pay to win game of collecting. It is not a pay-to-win competitive play.

The free-to-play players will be able to fight on the very top with the decks built by the strategies using non-promotional cards. The competition limit is not behind expenditure.

Collection completion? That is where the size of wallet becomes a factor.

Looking Ahead: What’s Coming in 2026

According to the updates on the first anniversary and information sent by the developers, here is what I expect:

Increased frequency of release of expansion – It appears that the game is speeding up the content pace. Allow 2 month intervals between major expansions.

Possible event-re-run – Developers continue to allude to this. I use the latter to guess that there will be repeat drop events beginning Q2 2026 and newer players will have a chance to catch up.

Advanced trading options – The October release indicated the desire to enhance trading. The potential future functionality: batch trading, additions of rarity levels, cosmetic trading.

New promo acquisition strategies – The game should have more permanent promotion roads so as to minimize reliance on events. Potential options: ordered rewards, performance systems, milestones of collection.

Cross-promotion advert – Anticipate cross-promotions with Pokemon Go, mainline games, films, and products. Semi-joint promotions might take up significant positions in collections.

Conclusions: Promo Card Collecting – Worth It?

Then, having spent 15 months in this ecosystem, this is my candid opinion:

You should definitely say yes, as long as you are a completionist who plays Pokemon and collects to collect. The promo system gives physical targets, frequent updates on content and the rewarding sense of getting everything when you finish a set; the feeling of achievement.

Whenever you are a pure competitive gamer and you do not care about anything other than winning a battle, do not do the promo grind. You should create meta decks using normal cards and leave your resources to be used in expansion packs that will genuinely enhance your competitive base.

In case you are in the middle the casual collector that does need some cool cards but not all the cards promotes, then cherry pick which promos you like the most. Subscribe to months of Premium Pass cards you desire, attend drop events that have attractive designs, forget the rest.

The game intelligently never made promo cards to be a prerequisite to success. They are high-end products that are incentivizing to participate in without competitive obstacles.

For me? I’m staying selective. I take event promotions that I really appreciate, ignore those that I do not like, have a good circle of friends I share with on a daily basis, and do not worry about missed backlog cards.

Completion of collection is like a marathon and not a sprint. Gamble always, utilize your resources, attend to the latest trends, and be fine with the fact that you will not get all of the cards. And yeah-when that chase promo do finally falls down a Wonder Pick–ouch–then it is a fine feeling.

Now out thou hast and start to gather.

Read:

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