Dust 2 is one of the legendary racing maps of CS:GO. It’s an essential part of the game and a part of the story. Being good at Dust 2 is like being good at CS:GO. That’s why you need to know Dust 2 subtitles.
Knowing the map well and achieving goals is one of the best ways to level up in CS:GO. You can’t master a map without learning the basics first.
Dust 2’s enduring popularity can be attributed to its well-balanced design, where neither team excels and only skill and experience are required to win. Despite the years, the map in CS:GO has not changed. While Dust 2 has always kept the same aesthetic, each new iteration of the map has added unique features and gameplay mechanics that help keep it fresh and exciting. That’s why players are flocking to this classic card, which is best known for its enduring appeal and challenging gameplay.
All CS:GO footnotes in Dust 2
Over the years, players have faced different challenges for Dust 2 in CS:GO. These missions correspond to certain areas and aspects of the game. Below is a detailed list of Dust 2 keywords that CS:GO players can use:
In short: around emerging terrorism. Shows the shortest path to show A. to both groups.
T Spawn: Starting point for terrorists at the start of each turn.
Tee Platt: This refers to the platform next to the tee that overlooks the tee lane.
Outer Tunnels: Access to space and debris tunnels. Terrorists pass by on the way to Area B.
Upper Tunnels B: Turn left through the tunnels leading to Center B. The right path leads to the middle.
B Tunnels: A medium of entry for terrorists using tunnels.
Close up, corner B. site, to the left of the terrorists from the tunnels above. High tunnels can be used by terrorists to hide their opponents.
B Closet: B Stash for two groups. It is located on the right side for terrorists entering from the upper ropes.
Vehicle B: A vehicle in cabin B that players can use as cover.
Defense: A wall in Area B where terrorists can hide from tunnels.
Platt B: View from the upper tunnels to the entrance to the platform next to the plant at Platt B.
Back Court: The back court in B. is a good cover for both teams.
Big Box: The big box in area B is like the Xbox in the middle.
Double stack: two plant boxes B. These boxes are stacked on top of each other.
Special Plant B: A special bomb site in Area B.
B window: B window in CT center. Nearby are chests that players can reach.
Rear B Lane: The rear of the Standard B factory as seen from the tunnels.
Gate B: Entrance to Area B from CT Mid.
B Boxes: A box outside Gate B from Site B to CT Mid where players can wait to pass through.
Scaffolding in the center of the city, opposite the B window, gives these players a good place to wait for area B attackers or defenders.
Middle City: The open area between Spawn City and Area B where the terrorists enter Mid.
Mid Door: The main door between Mid and CT Mid. Terrorists can shoot from their nests.
Xbox: A large box encountered by terrorists when moving from the underground tunnels to the central tunnels. Players can jump here to reach a short distance.
Mid: A large pit that acts as a direct path between T Spawn and CT Mid.
Palm Tree: An old palm tree that was replaced by a telephone pole during development. At the head of the center is access from the side of the pulpit.
The middle ground: Suicide with the middle ground and the place outside the middle ground.
Assassination: The shortest and most dangerous route for terrorists from T-spawn to mid-range. This can be seen by CT snipers through the middle door.
Far outside: local terrorists walk through the long or upper door.
Long Access: Access to an area normally protected by an ATOV. There are two double doors with a small room in between.
Blue: A large box in front of a long door in the long hallway.
The side hole is where the Long Door terrorists are hiding. Resisting terrorists can stop here and hide them.
Pit: A slope hidden by terrorists entering the length of a long doorway. A brick wall separates this area from the side ditch.
Pitt Platt, a platform near Pitt. Hackers can use this platform to launch their website.
Long: A long corridor-like space. A. on the path of terrorism.
Vehicle: Terrorists passing in the distance should scan the vehicle to the right. It provides good fire protection against terrorist attackers.
Crest: A very open area that can be seen from many angles.
Exit A: Exit A away from Lot.
Factory settings: By default, the bomb is set to factory A. This place is marked with the letter A.
The highway is laid out in the form of A.
Pup: A bird with a painted pup.
Elevator: Corner on the side of town. The anti-terrorist site uses it to access the platform when they visit the site.
Platform: A large central hill.
Ninja: A hidden area on the A platform that often hides suspicious enemies against terrorists. It’s also a good place for ninjas to crawl.
Staircase: Located on the Short Path from the Podium.
Catwalk goes from Top Mid to Short and Visible where terrorists go.
City Spawn, which begins its anti-terrorist campaign, is short and very close to the site.
CS: Communication is one of the most important aspects of playing GO. Using these phones in Dust 2 allows players to communicate more effectively. This greatly increases the chances of winning games. Using it in CS:GO makes gameplay more streamlined.
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