Last updated on November 18th, 2025 at 03:17 am
Well, I am telling the truth, I have rage-quitted enough of my Elden Ring Nightreign runs. You have the feeling: you are already half-an-hour into a venture, the AFK of one of your colleagues, the other is dying to the same boss, and you are simply exhausted.
However, the point is as follows: that small caution concerning the Elden Ring Nightreign leave punishment? No longer is it FromSoftware that aims at scaring you.
Months after the release of the game in May 2025 no one was able to know whether the penalty system was effectively in place. I would read Reddit posts in which individuals would say that they exited 50+ games with no repercussions. Then came the September patch and then all was different.
Table of Contents
What Is the Nightreign Leave Punishment at the Elder Ring?
The point is the following: when you leave an expedition, losing your temper or being victimized by internet glitches, the game does not differentiate it. The initial occurrence would result in a warning message of loading back into Roundtable Hold. No prohibition, a simple warning that one should not turn it into a habit.
But if you keep leaving? That is when the Elden Ring Nightreign leave penalty kicks the real deal.
What you lose immediately:
- A lot of Murk (you are my primary currency)
- Whatever Relics had been gathered in the run.
- Remembrance quests progression.
- The time that you had already diabetes.
The game does not know whether you have gone offline due to the poor performance of your teammate or that your router is dead. Even FromSoftware does not care.
The Timeline of the Penalty (And Why It Got Worse).
Here then is what I was able to discover myself testing. Any additional warnings: You are facing a ban of 10-15 minutes of matchmaking after that. Online expeditions cannot be joined at that window, but it is possible to play a game individually.
Keep disconnecting? The ban time doubles. Keep taking leave 3 or 4 consecutive times and you are facing 45+ minutes of lockout time in co-op.
The wild part? This system hardly worked before September 2025. Gamers were escaping every minute without proper punishment. Then on October 10th, patch 1.02.2 was released, and FromSoftware was essentially the one that replied the verdict that they were through with their games.
That patch’s patch notes said that it made changes to the rate of session disconnections, i.e. corporate-speak for: we came up with a working thing.
The Rejoin Mechanic (Your Get-Out-of-Jail-Card)
The good news in all this mess is that in case you disconnect and get straight back into the same session the penalty is eliminated. Completely.
Therefore, when your computer game crashes or you lose your internet connection, you do not necessarily get screwed. All you need is to restart the game again quickly, activate that “Rejoin Session” button and you are in without any permanent effects.
I have tried this several times when the connection became irregular and it actually works. The beak is that you must still be in the session – in case your group mates won or wiped out without your return, you are left to bear the burden.
The reason why everyone is annoyed with this system.
Elden Ring Nightreign leave penalty would not be as controversial, in case the game would have a game over option. But it doesn’t.
Imagine that you are in the midst of a run that is evidently destined to fail. One player already left. The other player will continue to rush the boss when you are recuperating. You have two options, go to waste one more 20 minutes on a lost cause, or take the pittance and move on.
There’s no vote-to-abandon. No free leave to disconnect others. In case you miss and leave in the middle of the session just because one of your teammates is still at the room, you are punished.
On top of this, the game does not have voice chat, no text chat, hardly any means of communicating strategy. You have a simple ping system, which is incapable of letting you express the sentiment of say, well, maybe we could hold back on this boss and farm gear instead.
This is a system aimed at avoiding the idea of rage quitting, but instead, it succeeds in penalizing players who are attempting to escape the legitimately bad situations.
What I Discovered working on this.
Having had to issue Elden Ring Nightreign leave penalty on several occasions, here is my personal opinion on the matter: it works, but it is mean. Should you be playing with randoms then it is likely that you will get frustrated. Trying to be serious on your runs should be left to organised groups of friends where you can effectively talk to each other.
And if you do disconnect? Rejoin immediately. You can only hope to live on that.
Also Read: Elden Ring Nightreign Gameplay Mechanics Guide
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