Last updated on September 17th, 2026 at 04:18 pm
Quickest players to hit gold? They drop power-leveling the hell out of the 10-spot route, running it coin-to-coin and server-hopping like mad every 4 or 5 minutes. Before most players even get the Miner Cave, they’ve got enough gold to reroll race godkeys.
This is a comprehensive list of all the chests in Wizard Alchemy that have been verified: the maps, the remnants, what the loot really gives, and how to evolve a mere chest run into a proper progression engine.
Table of Contents
The 10 Chest Spots on Departure Isle – And Why They Do All You Need Early
As far as ending east depature isle, you’ve mapped all 10 fixed chest locations, and you need no different action between servers or sessions. This consistency makes the whole farming loop so repeatable.
Here’s where every chest sits:
- Shoreline: close to spawn, right next to the potion brewing area; barely miss it.
- Use the river guide riverbank rocks to find these; then walk upstream from spawn. The chest is between two rocks.
- Miner Cave (main): features observed inside the cave, visible from the front.
- Miner Cave (hidden) behind a wall of illusion with some plants sitting on the wall; a lot of players ignore this one.
- Mountain overhead the cave: climb out of the cave and go high; the chest is on the high ground
- Camp for the goblin/dwarves on the mountain by the camp.
- Back of the Traveler tent angled away from the road after the camp.
- Dwarf King arena by the throne or hammer statue on the beach
- Lighthouse area behind/lakeshore, behind/near/lakeshore, on a small cliff island
- Treehouse platform: climb up the big octagonal tree in the center. The chest is right at the door.
As I was running this loop, I found the secret cave chest…which is usually the one most guides bury in the middle of a paragraph. Here is the clearest clarification: The illusion wall will not initially seem like a passageway. Observe the green patch and stroll on through.
The Farming Route: Minimal Backtracking, Maximum Efficiency
It makes a difference. Random collection is just going a long way to get all the way back. The community-optimized route gets them all 10 efficiently;
Spawn→Shoreline/River→Miner Cave (main & secret)→Mountain→Goblin Camp→Traveler Tent→Dwarf King Beach→Lighthouse→Treehouse.
Once the loop is done, you have two options:
- Clear the mobs or nodes surrounding you, and wait for the respawn timer (about an hour)
- Connect to another site-hop immediately and run the same 10 chests again with everything refreshed.
Server-hopping is what makes the real difference. You can run one loop, and it should be pretty good. Jump between servers to chain three or four loops, and chest farming becomes one of the most dependable 5 to 10 minute gold runs in the game.
Wizard Alchemy Beginner’s Progression: For new players just learning the ropes of movement and progression, this breakdown explains chests in the early game economy while you don’t yet have access to better methods of farming.
What chests actually drop and why it’s not just gold
Gold gets all the exposure, but the true strength of chest loops lies in the crafting material economy that runs beneath all of it.
A typical chest drops some combination of:
- Gold (the obvious one)
- Crafting materials
- Crests
- Shards
- Infrequent items: Golem Core, accessories sometimes available in random draws.
Targeted farming is interesting because of these rare drops. From my experience, treating every chest run as a purely gold loop undersells what you get back in materials. Materials from these runs are directly used in potion making and wand upgrades, so they’re not really separate from gold loops of boss routes; they form a single product ladder.
If you’d like to know precisely how those materials relate to your wand builds and upgrade breakpoints, you should read the Wizard Alchemy Wands Guide along with any chest farming article you come across. Those two systems are more interrelated than most guides realize.
Sea of Oblivion Chests: What has been unlocked so far and what still needs to be discovered.
World 2 is a different story. The locations of the chests are there (several are shown in update tour videos), but there’s not an elegant route diagram, only timestamps in long YouTube videos that you have to sift through.
Known spots include:
- Lava mountain platforms
- Waterfall caves
- Bridge areas
- Small cliff islands
- Enchant/island platforms
The larger issue is access. Almost every Sea of Oblivion chest loop relies on having a broom. This isn’t a minor caveat, either; it turns World 2 chest farming into a mid-/late-game activitythat doesn‘t really work with early pacing.
That does make sense. Many guides don’t specify that you can’t really farm World 2 until you have gotten flowing. If you haven’t even gotten your first broom yet, stick with the Departure Isle loop until you do.
There is a clear opportunity here. Give a man a broom and a little patience, and he could produce the all-time Sea of Oblivion chest route and dominate that entire search space. Nearly all the content published today is buried within unrelated update content.
My Take on Leveraging This as a Player
Wizard Alchemy has two ways of thinking about chest farming, and most players only use one.
The way it is supposed to be used: run chests for gold. Fund race rerolls. Buy a broom. Work towards early wand upgrades. This is the usual cycle, and it works.
A more discreet approach is to sync your chest runs with specific crafting objectives. Recognizing the resource shortages that prevent your next potion or wand tier upgrade, you can schedule your chest runs to precisely cover that deficit rather than prepare a large amount of common ingredients. I personally utilized this skill to reach upgrade thresholds even more rapidly than by simply farming mobs, particularly at the early portions of World 1, where enemy drops are highly variable.
The chest loop isn’t a discreet action if you’re playing for keeps; it’s infrastructure. The Wizard Alchemy Roblox Guide lays out the full picture.
The Part Most Chest Guides Skip Entirely
Here’s something worth knowing that doesn’t show up in most “all chest locations” videos:
The chest locations are fixed between servers. The spawn points do not shuffle around. What is actually happening in practice that makes server-hopping work is that you are not rolling the dice on the position of the chests at all, but merely the timer.
What it also means: Once you’ve memorized all 10 locations, you don’t have to memorize them again. The loop sticks with you forever. That’s unlike content that patches in and out, or rotates. Today you might be running dungeons, but six months from now, every chest run you do will still be the same as today unless Wizard Alchemy introduces new World 1 regions that alter the World 1 flow.
The second undervalued tip: chest farming works. Similar to Miner’s Caves, the same route you would take through the area can be used to gather material node spawn points. Gathering materials after the fact is very inconvenient, so being able to run the loop and gather materials is a huge plus. This was especially true in Miner’s Caves, where the route through to the secret chest also covers material node spawn points you don’t want to bother with.
Who needs to do this and who can get away with not bothering?
Run chest loops if:
- You’re just starting and need that reliable sweet, sweet gold without any RNG drops.
- You’re saving up for a broom, race reroll, or a specific wand tier.
- You need a consistent 5-10 minute routine that isn’t grinding out one enemy camp, if possible, but that fits that time frame.
You can deprioritize chests if:
- You have good mob-farming routes that are already yielding better gpm.
- You’re post-broom in World 2 and haven’t mapped those chest locations yet (The ETR slightly changes).
- Late game, chests aren’t really providing any significant value anymore. Compared to the drops from bosses, items from chests seem to be much less lucrative.
External Sources Worth Bookmarking
For written directions, images, and a neatly arranged chest breakdown:bo3.gg Wizard Alchemy Chest Locations anchor text: Wizard Alchemy chest location guide with images
Quick FAQ
Number of chests found in Wizard Alchemy? 10 in the known areas on Departure Isle, with more in Sea of Oblivion that aren’t 100% mapped yet.
Do chests respawn? Yes, at set spots, with about an hour-long wait. Server-hopping eliminates the wait.
Do I require a broom for every chest? All Departure Isle chests are accessible on foot, although a few require some basic platform jumping. Sea of Oblivion loops usually do.
Are the locations of the chests the same on every server? Yes, that’s the whole reason behind fixed farming routes.
Which is more efficient, chest farming or mob grinding? Two different tools. Chests provide a burst of gold on a timer. Mobs provide a stream of money. The biggest payout is using both at the same time.
What’s the most efficient investment of early game chest gold? Race rerolls and brooming are generally the highest-leverage early investments. A broom (and a brooming race) immediately opens up World 2 chest routes, which provide a large net gain from that investment.
The chest loop in Wizard Alchemy is simple, and that’s what makes it. Ten hard locations, one straightforward loop, server-hop and back at it. What separates feckless farmers from go-getters is grasping that chests aren’t simply gold drops. They are part of a purchasing algorithm that involves gathering substitutes, crafting, and upgrading time. Do that, and it adds up even quicker than it seems.
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